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You'll likely use story variables most often throughout your projectthough, temporary variables are perfect candidates for things like loop variables, if you're using the <> macro. See Guide: Media Passages for more information. Note: Track event triggered when a fade completes normally. Deprecated: Controls the playback of the playlist, which must be set up via <>the deprecated <> may be used instead, though it is not recommended. Warning: Make sure to keep the files together if you move them out of the included directory. Passage API. Note: See Tweego's documentation for more information. Note: Not generally necessary, however, some browsers render slower than others and may need a little extra time to get a media-heavy page done. Returns a reference to the current jQuery object for chaining. Unsets story $variables and temporary _variables. Twine 2: User Input in SugarCube Twine 2: Using Images in SugarCube Twine 2: Using Functions as Macros in Snowman Twine 2: Creating a Dungeon Crawler Part 1 Twine 2: Creating a Dungeon Crawler Part 2 Twine 2: Creating a Dating Sim Twine 2: Re-creating Candy Box Twine 2: Inventory Systems Twine 2: Murder Hill House Mystery Part 1 older versions of Twine2 used a icon for the same purpose. SugarCube 2.x - The current version of SugarCube. Warning: This method will not detect "code" passagesi.e., script, stylesheet, and widget passages. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its contents from the generated links contained therein. SugarCube 1.x - The legacy version . Additionally, SugarCube's normal <> macro does not have an output element associated with it and is not, by default, a single-use link like its Harlowe equivalent. The best example of an array is a pill container. The DOM macros do have a limitation that you should familiarize yourself with. Do not add a widget tag to any of the specially named passages and attempt to define your widgets there. Instead, use either the built-in functions random() & randomFloat() or the State.random() method, if you need direct access to the PRNGsince it returns a call to either Math.random() or the seedable PRNG, as appropriate. Renders and displays the passage referenced by the given title, optionally without adding a new moment to the history. Moves backward one moment within the full history (past + future), if possible, activating and showing the moment moved to. Prepends one or more members to the beginning of the base array and returns its new length. child-definition array) optional: If the macro has children, specify them as an array of strings or . Etc. The core of what it does is simply to wrap a call to Dialog.open() within a call to .ariaClick(), which can be done directly and with greater flexibility. This macro has been deprecated and should no longer be used. This setting has been deprecated and should no longer be used. Warning: This should not be done lightly if your audio sources are on the network, as it forces players to begin downloading them. Combining the <<set> and <<if> macros. The mute-on-hidden state controls whether the master volume is automatically muted/unmuted when the story's browser tab loses/gains visibility. The documentation for each macro will tell you what it expects. The function will be called just before the built-in no-break passage processing if you're also using thatsee the Config.passages.nobr setting and nobr special tag. This is only really useful when you want to invoke a macro for its side-effects and aren't interested in its output. For example: Determines whether the output of the Wikifier is post-processed into more sane markupi.e., where appropriate, it tries to transition the plethora of
elements into

elements. Note: Registers the passage as <> macro definitions, which are loaded during startup. Does not modify the original. State.current is not a synonym for State.active. The capitalization and punctuation used within the default replacement strings is deliberate, especially within the error and warning strings. Sets the selected tracks' repeating playback state (default: false). Pauses playback of the playlist and, if they're not already in the process of loading, forces its tracks to drop any existing data and begin loading. All widgets may access arguments passed to them via the _args special variable. classes) guide for more information. Note: In Twine, return to your project library by clicking the house icon in the lower-left corner of the Twine window. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. Passage render. In versions of SugarCube v2.23.0, the debugging interface offers additional tools, namely variable watches and arbitrary history navigation. The config API has been renamed Config for better consistency with the other APIs. sugarcube is not defined - providentfcu.com This method has been deprecated and should no longer be used. NOTE: You do not call this manually, it must be called by the change event handler of an element. Used to populate the story's caption area in the UI bar (element ID: story-caption). For example, if you wanted to ask the user to enter a name, your code may look like this in Harlowe: In SugarCube, you would likely want to use the <> macro instead, and pass $name in as the receiving variable: Harlowe's newer input macros, like (dropdown:) and (cycling-link:) use "bound" variables, which are similar in concept to SugarCube's receiver variables. Starts playback of the track and fades it between the specified starting and destination volume levels over the specified number of seconds. Due to a flaw in the current release of Twine1/Twee (v1.4.2), if you rename the directory included in the archive (or simply copy its contents to your current SugarCube v2 install), then you must ensure that the file with the extension .py (the story format's custom Twine1 Header class file) within is named the same as the directoryi.e., the name of the directory and .py file must match. PDF A Twine Cheat Sheet - Stockton Wordpress Creates a single-use passage link that deactivates itself and all other <> links within the originating passage when activated. In particular, the parameter list for the Dialog.setup() method has changed. Passage end. Controls the playback of audio tracks, which must be set up via <>. Attaches event handlers to the selected tracks. Collects tracks, which must be set up via <>, into a playlist via its <> children. If its return value is truthy, the override succeeds and that value is used as the new destination of the navigation. In that case, unless you need to dynamically determine the destination passage within the <> body, <> is unnecessary as <> already includes the ability to forward the player. API members dealing with the history work upon either the active momenti.e., presentor one of the history subsets: the full in-play historyi.e., past + futurethe past in-play subseti.e., past onlyor the extended past subseti.e., expired + past. For example: Deprecated: SugarCube's DOM macros can target any HTML element on the page, not just hooks, and unlike their Harlowe equivalents, they cannot target arbitrary strings. Follow these instructions to install a local copy of SugarCube v2: If you followed the steps correctly, within Twine1/Twee's targets directory you should now have a sugarcube-2 directory, which contains several filese.g., header.html, sugarcube-2.py, etc. If you need to check for multiple passages, the hasVisited() story function will likely be more convenient to use. There are many differences between Harlowe and SugarCube, this guide will document some of the most critical you will need to account for if you're coming to SugarCube from a background in Harlowe. Returns a reference to the current jQuery object for chaining. Note: A data type refers to the "type" of data a variable is holding, such as a number, a string, an array, or anything else. State API. Note: Renders and displays the active (present) moment's associated passage without adding a new moment to the history. See the <> section of the Twine1 reference documentation for more information. Returns a reference to the UIBar object for chaining. Any passage may be chosen as the starting passage by selecting it via the Start Story Here passage context-menu itemn.b. Additionally. The IFID (Interactive Fiction IDentifier) of the story, if any. Attaches fullscreen change event handlers. Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. Note: Twine1/Twee: Required. State.top is not a synonym for State.active. This macro should be invoked once following any invocations of <> and <>, if any <> definitions used the copy keyword, for which you want the loading screen displayed. Happens at the end of passage navigation. See Also: Triggered before the modification of the state history. See the Dialog API docs for more information. Intended for social media links. Unfortunately, due to limitations in the current release of Twine1, the Build menu's Test Play menu item is not able to trigger test mode. Be very careful with these if your audio sources are on the network, as you are forcing players to begin downloading them. The new l10nStrings object has a simpler, flatter, set of properties and better support for replacement strings. If you should chose to use an explicit seed, however, it is strongly recommended that you also enable additional entropy, otherwise all playthroughs for all players will be exactly the same. Repeatedly executes its contents after the given delay, inserting any output into the passage in its place. Outputs a string representation of the result of the given expression. Returns whether the history navigation was successful (should only fail if already at the end of the full history). See Also: Widgets allow you to create macros by using the standard macros and markup that you use normally within your story. State.has() does not check expired moments. Only useful when you have an asynchronous callback that invokes code/content that needs to access story and/or temporary variables shadowed by <>. Outputs the contents of the passage with the given name, optionally wrapping it within an HTML element. In practice, you'll probably want to use either line continuations or one of the no-break methods: Config.passages.nobr setting, nobr special tag, <> macro. See: Shorthand for jQuery's .on() method applied to each of the audio elements. The hierarchy of the document body, including associated HTML IDs and class names is as follows. Returns the number of currently registered on-load handlers. The very first, and mandatory, character is their sigil, which denotes whether they are a story or temporary variable. blazing fast internet with unlimited dataespecially true for mobile users. Gets or sets the track's repeating playback state (default: false). Variables - Twine Cookbook Warning: For example: While every valid expressioneven those you might not expectyields a value, there are essentially two types of expressions: those with side effects and those without. Expired moments are recorded in a separate expired collection and can no longer be navigated to. 558 30K views 7 years ago Introduction to Twine In this new series, I cover the process of writing interactive fiction using Twine and the Sugarcube story format. If no conditional expression is given, it is equivalent to specifying true. Executes its contents and replaces the contents of the selected element(s) with the output. Does not modify the original. Terminates the execution of the current <>. The default font stack is set here. See the HTML and CSS docs for more information. Returns whether the named macro tag exists. Selects all internal link elements within the passage elemente.g., passage and macro links. See the _args special variable for its replacement. To install the package via NPM, use the following command: This is a reference on how to install SugarCube in Tweego, Twine2, and Twine1/Twee. Twine1/Twee: Registers the passage as a CSS stylesheet, which is loaded during startup. Returns the value associated with the specified key from the story metadata store or, if no such key exists, the specified default value, if any. An array is a list of different words or text, referred to as strings in this blog post. The versions that forward to a specific passage are largely unnecessary, as you could simply use a normal link, and exist solely for compatibility with the <> macro. Determines whether the UI bar (sidebar) starts in the stowed (shut) state initially.