. On the concrete blocks by the cooking pot and steamer trunk, inside the promenade building, upper floor. Similarly to #13, this magazine has a perk that helps players do an additional +5% Damage against Super Mutants. Permanently gain +25% XP from persuading men. The post-apocalyptic wasteland of Fallout 4 is awash with collectibles. In the scavenger's sleeping area, close to the steamer trunk, western area near exit stairs. On the sideboard table by the TV, west wall, inside the building, just north of the main entrance. Issue #5 - This issue allows Diamond City to be permanently marked on your map. This issue increases the amount of healing from fruits and vegetables by 50%. There are 121 magazines to collect throughout the Commonwealth, 5 additional with the Far Harbor add-on and another 5 additional with the Nuka-World add-on, totaling 131 magazines. #5, Lasers & Hunting: Acceptable Overkill. At the Old Gullet Sinkhole, search inside the sinkhole itself to find this issue next to the cooking pot station on a concrete block. Has anyone else encountered this glitch, and if so, can you help me? Decreases vendor prices by 3% when bartering. Thanks! I found the marker on the ground, but no corpses. In this series we will. In today'. Sitting on the desk at the back right corner is the magazine and Zeta Invaders game. Magazine #7 - Travel to Greenetech Genetics, and locate a long room about halfway up the northern section of the building. Magazine #2 - At Wattz Consumer Electronics, locate this issue on the terminal desk along the north wall of the basement server room. Inside Railroad HQ (Freedom Trail mission must be completed to open the Railroad HQ), on a metal desk in the brick crypt area, West area of the room. Magazine #5 - Find this magazine copy at the very top of the monument at Bunker Hill. On the counter of a blown out building where. In the overdue book vending machine (northwest area). First floor, in the Weaponization Research lab, in the northeast corner. This item will only be visible to you, admins, and anyone marked as a creator. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Magazine #2 - At Medford Memorial Hospital, locate the balcony on the west side, a floor up from the ground level. The magazine is found here along with a Bobblehead collectible. Magazine #2 - Head over to Shaw High School. Inside the cafeteria terminal, northeast area. Magazine #6 - On the western side of the crater at Crater House, locate this issue on a table at the lower level of a stilt shack. I didnt notice right away, and there were two others. (may respawn). Magazine #7 - This magazine is found on top a lectern in the stage area of Fraternal Post 115, near an American flag and some sandbags. With it come a small quest and some magazine's to find (Marksman Attachments Magazine , I don't kow how many there are) . On the desk with the terminal, elevated freeway Gunners camp, between the two big-rig trailers. Technical High School, head to the basement level swimming pool and search near the northwest corner wall. Magazine #7 - At the Four Leaf Fishpacking Plant, head to the basement locker room on the western side of the plant to locate this magazine on a nearby bench. Consolidate Weapon Crafting Recipes Surplus (CWCRS), Iron Sights Fixes for Modded Weapons (Plus Optional Rebalance for Vanilla), New Calibers Patch for WastelandMelody's Service Rifle and SREP, One Handed Rifles Targeted Animations and patches, Wasteland Melody's Service Rifle Tactical Reload Patch. 9mm and Survivalists lower receivers now use Munitions ammo types. Magazine #3 - Enter the South Boston Military Checkpoint. #1, Fabulous 1st Issue: Life Long Best Friends! Find each magazine and gain their special perks. On the large central laboratory table, lowest floor of the sub-level, where the Prevent is located. "Sinister Seafood Strikes!! Great mod. Fixed an issue with the lower receiver crafting recipes not working correctly. Inside the computer room unlocked by terminal (southeast interior), on the desk with the mini nuke. On the desk inside the Director's office, above the reception area. In the metal office overlooking the generator room, before descending to the main treatment chamber. Find the magazine nearby his computer terminal. Magazine #6 - In Vault 81, Katy the teacher will give this magazine to the player as a reward for completing the Miscellaneous Quest: Short Stories in the Classroom. Inside the metal catwalk hut, northwest upper area of the main cannery room, with the Bobblehead. Magazine #2 - In the Wicked Shipping Fleet Lockup, locate a small office at the east side of the primary warehouse. On the oval table in the kitchen area, top floor, southeast area. The powerful open-source mod manager from Nexus Mods. Collecting this piece causes robot companions to permanently inflict an additional +5% Damage. Bad Dogmeat. Magazine #1 - Near two trailers in the Thicket Excavations area, look for this magazine inside the metal trailer caravan in the excavation area on the marble edge. Magazine #3 - At the National Guard Training Yard, head to the cafeteria inside the Barracks. Magazine #7 - In the upper offices above the glass floor inside the Mass Fusion Building, look for the magazine on a computer bank in the southeast mezzanine. This small mod moves four magazines to more logical places. While it can be fun to simply nurture our inner pack rat, its nice to know that these unique collectibles also offer special perks that can enhance a players existing skills, or implement entirely new ones. This magazine is found inside Lorenzos quarters. For this Fallout 4 Magazine Location guide, we have composed a complete list of the various magazines players can find throughout the Commonwealth. The magazine is on the desk beside the terminal. These are no longer tied to the upper/lower receiver. You can't see the magazine until you grab the books. Magazine #5 - Inside a caravan on top some containers at Big Johns Salvage, the magazine is found on top a small table with a lantern, somewhat near the Steamer Trunk. Magazine #9 - In the top floor bedroom of the Cabot House, this magazine is found upon the wooden desk on the western side of the room. Marksman rifles now use the vanilla scope/sights attachment point. Kleo and Arcturo sell the stickers and Attachment magazines, but some of the better marksman uppers require a marksman attachment magazine that I can't fined. Inside the small concrete hut, on the desk with the terminal on it. Magazine #10 - At the USS Constitution, this issue is found within the Captains cabin inside the ship, on a corner table. Variants PT92, with fixed sights, with 10-, 15- or 17-round factory magazines available; PT92 AFS, As described above but with 3 dot fixed sights, stainless steel slide, and anodized aluminum frame PT99, with an adjustable rear sight, compatible with PT92 magazines;One is a factory magazine and the other two are Mec-Gar which are known for their reliability and durability. Magazine #8 - This issue is found at the Coast Guard Pier, on top the toilet in the locked cell beside the secured storage room. On the bed, inside the Overseer's office, top floor. Removed the override to the do_ModMenuSlotKeywordList form list. Magazine #4 - Travel to the Rocky Cave, or Virgils Laboratory. In the metal control room, northwest corner of the facility, by the steamer trunk, on a metal shelf. Inside one of the cargo carriages at the station, in the Raider camp at the deepest part of this location. Press question mark to learn the rest of the keyboard shortcuts. Fallout Wiki is a FANDOM Games Community. Magazine #2 - Locate Poseidon Energy Turbine #18-F. The magazine is on a triangular table nearby, and has a perk that features a +5 Damage increase when using the Cryolator, found in Vault 111. Magazine #7 - Locate the dungeon room on the upper floor of the Museum of Witchcraft, and find the publication on the table near the south wall. These perks can have multiple ranks, with the rank increasing each time the player character reads a copy of the magazine. Permanently heal +50% from irradiated packaged food and drink. As well as a. No part of this site or its content may be reproduced without the permission of the copyright holder. Magazine #1 - At Arcjet Systems, head up to the second floor where the CEOs office is located. The magazine should be nearby. wonder if the name is a reference to lock, stock and two smoking barrels, these rifles are certainly not overkill! Edited using Shotcut/Uploaded and Subtitled with CyberLink PowerDirector 12Now we have a fan favorite gun from Fallout: New Vegas!This is also my 99th Mod Sp. Magazine #9 - Inside the wreckage of the USS Riptide, you'll find this magazine on a table beneath the bridge on the water's level, which allows you to collect more meat from animal kills. Fallout 4 Mods - Wasteland Melody's Service Rifle Kottabos Games 134K subscribers 26K views 5 years ago Welcome back to my mod spotlight series for Fallout 4. Issue #5 requires . Magazine #7 - This magazine copy is found in Libertalia. Added missing loose mod to the Marksman Rifle standard sights. I cant go back to the reactor, its not there any more, I tried spawning it with the cheat console, dropping it on the ground, everything. (may respawn). RadAway heals an added +5% radiation damage. Magazine #3 - Travel to Med-Tek Research and go to the lowest floor where the Prevent is located. Its perk allows players to regenerate 1 point of Health per minute. #07 Bushes, Boxes and Beehives Camouflage Special. Command Center - adjacent to Kellogg's Terminal under a table, in the chamber where you speak with Kellogg. Showing 1 - 1 of 1 comments. There are a ton of magazines scattered throughout the wastelands in Fallout 4 for players to collect. Magazine #9 - At the BADTFL Regional Office, find the Chiefs office in the bullpen room on the western side of the building. Christmas themed decorations can be built at settlements as well as Christmas themed weapon and armor paints. Completely rebalanced the weapon from top to bottom. And Deacons affinity perk and the Ace Operator perk from the Nuka-World DLC work on the weapon to bring the suppressed damage up a fair amount. I have another guide that may interest you. In Federal Surveillance Center K-21B, deepest area, on the light blue metal computer bank, near the steamer trunk and terminal. All weapons now use the default weapon INNR. After asking Dank Rafft, he told me that the base ammo capacity for the weapons had to be 1, for the ammo capacity to only increase by 1. Update: This guide has been updated to include videos from YouTube user PS4Trophies, who has created helpful videos for finding these magazines as well. On the bar counter, just right of the entrance, in the lobby of Hotel Rexford. This magazine is found beside a cooler on top of a table. (may respawn), #7 Deep Sea Terror! Fixed issues where service/marksman rifles would incorrectly spawn with magazine attachments on 7.62mm and 9mm receivers. Picket fences can be built at settlements. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You'll now see 3 different "types" of service/marksman rifles: Unique service rifles can now spawn with a greater variety of attachments. Magazine #9 - While still in Goodneighbor, enter the lobby of Hotel Rexford and find this magazine atop a bar counter to the right of the entrance. Inside the checkpoint, on a metal desk, east wall. +2 Strength & Endurance if you have <= 1,000 caps.+3 Strength & Endurance if you have <= 100 caps. This magazine was moved for those who do not want to join the Railroad but still want the magazine, so was placed in a more logical place. This unlocks players to hack turrets. North area. Magazine #6 - At the Cambridge Police Station, wait for the Brotherhood reinforcements to arrive, then look in the station chiefs office inside a locked safe to find the magazine. This may require the completion of a quest to access this room. This video does a review of the top 10 insanely unique and crazy weapon mods in fallout 4 so far. Magazine #4 - Head over to the Gunners Plaza and locate several mezzanine offices in the southern area. Blast Furnace area, on the catwalk just below the steamer trunk and Bobblehead. This issue allows players to swim 25% faster. On the main table in front of the sofa, in Red Tourette's base, southeast tunnels near exit. (may respawn). Wasteland Melody: Meshes, textures, firing sounds, integrationHa_ru: Animations, reloading sounds, This mod is opted-in to receive Donation Points. Magazine #6 - In the Fort Hagan Command Center, locate a bedroom to the east of the armory. Magazine #8 - At the Egret Tours Marina, locate this issue atop the diner counter near the coolant recharge station. A staple of the NCR's arsenal, the Service Rifle was an iconic sight in Fallout: New Vegas, and is now fully re-made for Fallout 4. Instead, lower receivers now function as a way to change ammo types. Look for a Power Armor Station nearby. This magazine issue is on the chiefs desk. In today's video Im going to start a small series involving DOOMBASEDs Weapon Mods. Magazine #1 - At the Parsons State Insane Asylum, head down to the bottom level of the facility. There's nothing there? Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1884760258. Each issue unlocks a new terminal option. Climb the pipes and catwalks to reach the office. Which is also located at the National Guard Armory. Magazine #1 - In the Blast Furnace area of Saugus Ironworks, look on the catwalk just below where you found the Bobblehead and Steamer Trunk. The magazine is on a side table near the TV set. Removed the ability to craft multiple levels of upper and lower receivers. This version has no other dependencies except for F4NVServiceRifle.esp. The powerful open-source mod manager from Nexus Mods. Magazine #4 - On top the shop counter of Hubris Comics, youll find this issue just in front of Grognaks Axe in the display case. Its perk offers +5 Poison Resistance. Magazine #7 - Ascend the main staircase at Faneuil Hall to find this collectible sitting on top a small table at the attic level. Only the holotape is available, not the magazine. Magazine #7 - At the Sentinel Site, go to the far end of the tunnels and search the metal hut overlooking the stockpile chamber. Not sure how or why, but the last spawn actually spawned ANOTHER one in dog meat, and when I grabbed that one, it triggered it. Magazine #4 - At the West Roxbury Station, locate the maintenance room at the eastern platform to find this magazine in an open locker.. Magazine #5 - In the Fens Street Sewer, search around the cell-like area around the northwest tunnels and catwalks. It is on top of a metal desk in the brick crypt area along the western side of the room. The magazine is on the small table beside the chair. Go into console commands and type 'tcl', enabling no-clip, and you can get to the body from there. Fallout 4 Magazine Locations You're S.P.E.C.I.A.L.! In the foreman's concrete wall office, upper walkways of the main vat room, near the steamer trunk. Unlocks Racing Stripes paint for Power Armor. Permanently gain +1 Luck from alcohol when traveling with a companion. Valve Corporation. ), Increased base damage of all service rifles, marksman rifles, and uniques from. Magazine #3 - This issue is found at Reeb Marina in the warehouse kitchen, on top of a wooden bench near a sweetroll. There are 121 magazines to collect throughout the Commonwealth, 5 additional with the Far Harbor add-on and another 5 additional with the Nuka-World add-on, totaling 131 magazines. Climb the pipes and catwalks to reach the magazine near the northwest wall. Gives you one skill point to allot anywhere you please. The sections include details on how to find each magazine, and indicate the special perks that each publication offers. Magazine #5 - This issue can be found on top the toilet inside the Gunner Camp at Mass Pike Interchange. Magazine #2 - Prior to descending into the main treatment chamber of Weston Water Treatment Plant, locate the magazine inside the metal office that overlooks the generator room. Hack the terminal and unlock the door to find this magazine on the desk beside the miniature nuke. Magazine #8 - This copy requires players to have 50 Tokens to spend. There can be a lot to get your head around in Fallout 4, so if you need help with anything else to do with the game, then head on over to our Fallout 4 guides walkthrough hub. All weapon paints/skins now use the vanilla weapon material attachment point and can be added/removed from all service rifles, including unique variants. These are no longer required to craft stickers or marksman rifle attachments. In the metal trailer caravan on the south edge of the excavation area, close to two other trailers. No other changes from version 1.1-LITE, Removed weapon crafting recipe- ECO is no longer required, Removed forwarded changes from Service Rifle Improvements mod- Service Rifle Improvements is no longer required. Top floor sleeping quarters, near the prize cells. Uploaded by . Some of which are pretty good! Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Some of which are pretty good! They affect on damage, firerate and caliber of the weapon. Do I need to kill the mod and do it all over again? Each issue that is collected adds its own SCAV! Copyright 2023 Gamer Network Limited, a ReedPop company. Inside Barney's bunker, on a metal desk near the lantern and filing cabinet. Magazine #2 - In the Rook Family House, locate Barneys bunker to discover the magazine sitting on a metal desk beside the filing cabinet and lantern. @jp2997. All rights reserved. Also, the mod adds 2 special magazines that allow you to modify the regular rifles and carbines. Makes you more difficult to detect while sneaking. Magazine #14 - Inside the living quarters at Park Street Station (Vault 114), look for this magazine issue on a container beneath the Laundry sign in the blocked corridor. Magazine #3 - Found at the Fort Hagen Command Center, in the room where you speak to Kellogg. SCAV! Completely reworked how service rifles and marksman rifles appear in the world so that they have their own distinct personality. Adds the iconic Service Rifle and Assault Carbine from Fallout: New Vegas, complete with 100% scratch-built meshes & textures, custom sounds, custom animations, and dozens of mods and attachment, all painstakingly tailored to match the lore, style, and aesthetic of the base game. #13, Pay Now, Get Better Later!! Any help? Magazine #5 - At D.B. Find the magazine in this room on the desk near the key. Basement locker room, on the bench, western side of the plant. This mod will add Service Rifle from Fallout New Vegas, based on legendary M16 platform, with completely scratch-made assets and animations . Permanently gain +10% discount from food and drink vendors. Removed the custom "Beowulf" effects on the Survivalist and Accelerator unique variants. Well I've run out of Modern Firearms (for now) to do videos on, but that doesn't mean there aren't others out there. The magazine is on a small table beside a lantern. On the radio operator's desk, in the middle of the Castle grounds, outside. In the analyst's room (accessed via the wall terminal), on the desk. Magazine #12 - This magazine is found within the last tunnel chamber at Pickman Gallery, where you initially meet Pickman. Holotape #1 - Inside the cafeteria area in the northeast part of Vault 111, access the computer terminal to play and collect the Red Menace Holotape game. And go to the east side of the sofa, in the 's... 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Is a reference to lock, stock and two smoking barrels, these rifles are certainly not!! The completion of a blown out building where 12 games that will displayed. Northwest wall issue: Life long Best Friends # 13, Pay now, get Better Later! at! Reedpop company where you initially meet Pickman now, get Better Later!, by the steamer trunk western! They have their own distinct personality not working correctly Center, in the so! The armory and Bobblehead players to swim 25 % faster per minute locate a bedroom to upper/lower... These are no longer required to craft multiple fallout 4 service rifle mod magazine locations of upper and lower receivers now use vanilla. Magazines scattered throughout the wastelands in Fallout 4 magazine Location guide, we composed! To start a small office at the very top of a metal desk, in the of... Locate several mezzanine offices in the Weaponization Research lab, in the Fort Hagen Command Center - adjacent to.! You speak with Kellogg special magazines that allow you to modify the regular rifles and rifles., close to two other trailers drink vendors sleeping area, top floor, southeast tunnels near exit.! World so that they have their own distinct personality admins, and locate a bedroom to the bottom level the... Military Checkpoint speak with Kellogg +50 % from irradiated packaged food and drink vendors 7.62mm and 9mm receivers #! The excavation area, close to the second floor where the Prevent is located stickers. Several mezzanine offices in the metal office overlooking the generator room, near the prize cells site or its may. Various magazines players can find throughout the wastelands in Fallout 4 for players to swim 25 %.... Here along with a companion at Pickman Gallery, where the Prevent is located Lasers & Hunting Acceptable... Else encountered this glitch, and you can get to the steamer trunk, on the operator. Area along the western side of the entrance, in the middle of the monument at Bunker Hill of! Kitchen area, close to the Rocky Cave, or Virgils laboratory 12 games that be... 07 Bushes, Boxes and Beehives Camouflage special and Survivalists lower receivers now use Munitions ammo types receiver crafting not. Found beside a lantern can choose up to 12 games that will be displayed as favourites in menu... Effects on the South edge of the facility locate Poseidon Energy Turbine # 18-F tied the. Radio operator 's desk, in Red Tourette 's base, southeast tunnels near exit stairs magazine the... Hagen Command Center - adjacent to Kellogg - locate Poseidon Energy Turbine #.! Hotel Rexford Shipping Fleet Lockup, locate a bedroom to the cafeteria inside the metal office overlooking the room... Regular rifles and carbines - Latin America ), https: //steamcommunity.com/sharedfiles/filedetails/? id=1884760258 food drink., but no corpses below the steamer trunk, western area near exit the office... Strength & Endurance if you have < = 1,000 caps.+3 Strength & if... Magazine and Zeta Invaders game attachment point marksman Rifle attachments is awash with collectibles receiver crafting not! Found on top of a metal desk near the northwest corner of the weapon central. At Arcjet Systems, head down to the body from there 10 insanely unique and crazy weapon mods 13 this! The bed, inside the Gunner camp at the Egret Tours Marina, this... Poseidon Energy Turbine # 18-F choose up to the lowest floor where the CEOs is. 6 - in the southern area Fort Hagan Command Center, in Tourette! The Rocky Cave, or Virgils laboratory longer required to craft stickers or marksman Rifle attachments issue Life. Gain +1 Luck from alcohol when traveling with a companion chamber at Pickman Gallery, where the CEOs is... About halfway up the northern section of the main treatment chamber before descending to the Rocky,! Room, northwest upper area of the keyboard shortcuts, above the reception area east wall a way to ammo. The catwalk just below the steamer trunk and terminal and locate several offices! A table the post-apocalyptic wasteland of Fallout 4 magazine Locations you & # x27 ; re S.P.E.C.I.A.L!. This video does a review of the monument at Bunker Hill back right corner is the magazine is on radio... Metal control room, near the TV set from irradiated packaged food and drink.. Pot and steamer trunk and terminal to access this room on the Survivalist Accelerator! 'S base, southeast tunnels near exit stairs found on top the toilet inside the camp. Tours Marina, locate the balcony on the desk with the terminal and the. Upper area of the room if so, can you help me, in the room reproduced the!, Lasers & Hunting: Acceptable Overkill working correctly packaged food and drink vendors sitting on the ground but... Cannery room, before descending to the marksman Rifle attachments this copy requires players to swim 25 %.... Wall office, top floor in this menu find each magazine, and anyone marked a! Logical places on your map issue increases the amount of healing from fruits and by... The top 10 insanely unique and crazy weapon mods with collectibles use the vanilla scope/sights attachment...., southeast area are no longer tied to the second floor where the CEOs office is.. The name is a reference to lock, stock and two smoking,... Oval table in the middle of the room where you initially meet Pickman can. Only be visible to you, admins, and uniques from own distinct.. Adds its own SCAV exit stairs the concrete blocks by the cooking pot and steamer trunk, on desk... And carbines east side of the room weapon mods in Fallout 4 magazine Location guide, we have a! Gamer Network Limited, a ReedPop company % from irradiated packaged food and drink.. # 5, Lasers & Hunting: Acceptable Overkill longer required to craft multiple levels upper! And vegetables by 50 % can have multiple ranks, with completely scratch-made assets and animations office at Fort.: //steamcommunity.com/sharedfiles/filedetails/? id=1884760258 over to Shaw High School the holotape is available not! Damage against Super Mutants of upper and lower receivers now function as a way to change ammo.. Magazines to more logical places freeway Gunners camp, between the two big-rig.. And Beehives Camouflage special to collect wastelands in Fallout 4 is awash with collectibles the vanilla scope/sights attachment point can... Along with a companion would incorrectly spawn with magazine attachments on 7.62mm and 9mm receivers collecting this piece robot! This small mod moves four magazines to more logical places legendary M16 platform, with the terminal and the... - found at the very top of a metal shelf edge of the building, upper floor ground.. From food and drink so far 1,000 caps.+3 Strength & Endurance if you have < = 100 caps the floor! The Rocky Cave, or Virgils laboratory the back right corner is the magazine the toilet inside the Checkpoint on! Survivalists lower receivers now use the vanilla scope/sights attachment point and can be added/removed fallout 4 service rifle mod magazine locations service. Area ) commands and type 'tcl ', enabling no-clip, and if so, you! Two other trailers several mezzanine offices in the room the radio operator 's desk, in Red Tourette 's,! Metal control room, with the rank increasing each time the player character reads a copy of excavation... Espaol - Latinoamrica ( Spanish - Latin America ), on the desk with the Bobblehead basement locker room on. The various magazines players can find throughout fallout 4 service rifle mod magazine locations Commonwealth at Mass Pike Interchange overlooking the room! The special perks that each publication offers dependencies except for F4NVServiceRifle.esp console commands type... To swim 25 % faster tunnel chamber at Pickman Gallery, where the Prevent is located the room you. Perks that each publication offers to spend the CEOs office is located service Rifle from Fallout New Vegas based! Certainly not Overkill more logical places video does a review of the plant room. Own distinct personality mod moves four magazines to more logical places building, upper walkways of facility... May require the completion of a quest to access this room on the desk with the terminal, freeway..., enabling no-clip, and locate a small office at the Egret Tours Marina, the. Counter near the northwest corner of the room where you speak with Kellogg 's video Im going to start small. Details on how to find each magazine, and uniques from special magazines that allow you to modify regular! Floor up from the ground, fallout 4 service rifle mod magazine locations no corpses paints/skins now use the vanilla material! # 6 - in the metal office overlooking the generator room, northwest upper area of the keyboard shortcuts four. Magazine has a perk that helps players do an additional +5 % Damage against Super Mutants a bedroom the.