How well a goalkeeper can decide whether to run forward to try to claim loose balls and opposition passes close to his penalty area. 1) Import the FFMAnalysis view into Football Manager (Custom > Import View > FFM Attribute Analysis 2023.fmf) 2) Press CTRL + P and save as a web page in your preferred location. Expand FMscout attributes weights on the pic were extracted from the official pre-game editor.Btw, the values on the FMscout pic might be outdate because if I'm not mistaken they were extracted from FM21.Anyway, FMscout attributes weights is just how SI values the attributes for different positions but it doesn't mean anything and fm-arena attributes testing has proven that some attributes might have a high CA value but actually, they almost don't make any difference. Expand The edit and save was to save the default settings before you load mine, otherwise you cant get them back. There should not be major discrepancies between positions ie you should be getting most positions covered in the top 50 or so top players.I have done a quick run of the top score for each position:All that means that the ratings weightings for each tactic in the Genie Scout Rating file setup needs to be adjusted.Secondly, and to try and answer @ZaZ request above, I compared the current ratings for all ratings files against the performance of my Swedish Second Division South Svealand side Tyreso FF. If you have any question feel free to contact us support@fm-arena.com, Create an account or log in to leave a comment, for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference. Defend The primary play with the defending role is to be a screen and insurance for the defensive players behind this player. Higher Communication means that there will be more stability in your defence and less mistakes made. I thought it was a good idea to create my version since people always ask me. But you might miss some gems of players especially in lower leagues in doing so. For a better experience, please enable JavaScript in your browser before proceeding. 'The Advanced Forward's main role is to lead the line and look to spearhead attacking moves.' Concentrating on picking players with the key attributes of Acceleration and Pace has always given you an advantage in FM games. attacking vs defensive traits, and traits/PPMs are still very much rely on the attributes of the player. and make tottal difference in playing this game, couse we can find some very cheap players but who has needed attributes and make wonders! It's the other way around. That is an interesting question. (same as your tactics ) Expand Like Mark said above, it's hard to decide that because values can be different depending on the league. hello, can your new file be used on genie scout 21? All are definitely usable.Now if we look at average % difference from the best rated team the order is MDW, ykykyk, ZaZ -50, ZaZ -25, ZaZ, ZaZ -100. Compared with the player CA, if the tactical real CA is higher For the players CA, the player is very suitable for ZaZ-Blue DM tactics. What do I mean by this, well have a look at the screenshot below. The limitation of this work is that it is not positional. Support Majority of the time they will cut in diagonally across behind the opposition defense or at them. The first is the attribute testing done by @Zippo https://fm-arena.com/table/13-fm22-attributes-ratings/. Expand OK so I had a quick play with the ratings files. No other copying or use is permitted without written agreement from the author. In this essence, they play more of a fullback role in supporting the midfield. and make tottal difference in playing this game, couse we can find some very cheap players but who has needed attributes and make wonders! Cover Will drop a touch deeper to sweep up any long balls. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. Cover This role is where the defender will drop deeper and still play balls but more across the back, to the wings or from behind the defensive line. Or for FM? Secondly, if you're using this already, some traits won't work for the role as it will still depend on the duty e.g. Stopper They will push ahead and look to stop the ball or close down players before getting into the penalty box. There are 2 very important pieces of work on this subject that should inform your decision. Depends on different positions, formation & tactics. for example check shane lavery in blackpool! I'm gonna take the freedom to add the filters I use. Please, support us by turning it off for our site. FM SCOUT is the definitive Football Manager fan site. Player instructions - the player instructions given by the role/duty. It works with a 1 - 20 scale where, the higher the number, the more competent a player will be to perform. Support The player will press higher, looking to win the ball higher up the pitch and be more supportive in counter attacking or retaining possession. Expand It's for Genie Scout. The other important work is the position weight table originally posted at FM Scout. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? Support The keeper will stray just outside their penalty box and look to be more influential in starting plays or counter-attacking measures. i mean i am finding cheap players who are performing amazing! They will be with their defensive partner(s) in working to break up attacks, preventing the ball from going into the box and marking opposition as a part of your tactic. No need to Edit and save as your own file name. Higher Tendency To Punch can cause a goalkeeper to put more pressure on your defence by not catching the ball. I hope this helps someone.Enjoy. I suspect they will be fine for last years game but I haven't tested it. Become a part of our community today, and you'll quickly realise that our Football Manager community is the best community. amazing stuff! This gives a sense of the value of each attribute for each position.I have used these pieces to calculate values or weightings for the Genie Scout tool. However the important attributes by position vary.It is up to each individual to decide if they want to use my ratings but they seem to be working for me, last year, as well as this year. The Football Manager player attributes ranges from 1 to 20, where 20 could be described as excellent and 1 being poor. And he used a 4-3-3-0-0 tactic, so no AMs or STs because their key attributes cost too much in terms of CA.I am not a fan of changing player attributes to win games. he can be a beast according to those attributes for very cheap i can upload my filters for you to check as a fm files General Discussion About Football Manager, https://fm-arena.com/table/13-fm22-attributes-ratings/, https://www.mediafire.com/file/tdd07q0z4zh29me/Power+attributes+2.rar/file. If he has good ratings in these attributes then lower Tendency To Punch is preferable. To help those who are struggling to figure out how to save the default Ratings file and then load this one I have the following instructions with pictures:Open your current FM save.Download FM Genie Scout if you don't already have it. I have a copy so can make it available if anyone forgets and wants it. In order to properly assess a players ability from his attributes it is important to understand how each attribute affects a players performance and how the different attributes relate to each other. stefanopt said: Are these for GS? If you have any question feel free to contact us support@fm-arena.com, Create an account or log in to leave a comment. How well a goalkeeper can react to shots. Expand I think this needs a little work to balance out the ratings. (same as your tactics ). For example, 25 to 40 have a gap of 15.Anyone else's opinion would also be appreciated! He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. For example, 25 to 40 have a gap of 15.Anyone else's opinion would also be appreciated! I have a very busy weekend unfortunately. Support The supportive role sees them work between being a midfield and the traditional work along with their role and their contribution further up the pitch. I've been picking players with accordance to the attributes rating table for long time and it's been working like a charm to me. They will look to play a killer pass, a through ball or if with some freedom, a long shot on goal. Copyright 2004-2022 fmscout.com. For those attributes, I assumed 0 in the table means -100 rating, and 100 in the table means 0, since the highest the value, the more desirable it should be, and vice-versa. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. Attack Moving up more and play quick crosses while they are in the final third of the pitch. And given the remaining 4 ratings file picked 7 out of 11 I don't think the margin is very big. For example Acceleration - default PPM was 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. Page created in 13.188 seconds. Rince said: In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. Base ratings are from machine learning table, and file name explains what changed in ratings. They will look for passes or make these sacrificial runs more often as the distraction for attacking build up play. And given the remaining 4 ratings file picked 7 out of 11 I don't think the margin is very big. The first observation is that you need to balance the ratings files. The cost-effectiveness of each position can be measured by the attribute tactical real CA weight/attribute CA weight. So I downloaded genie scout, uploaded the ratings and everything. Let us know how it goes. Support Self-explanatory, a forward player who drops back to support the attacking play in more than just one way; creating passes, holding up the ball, supporting overlapping runs, etc. These are the ones I am interested in. Support - In the supportive role, the wide centre-back is willing to make overlapping and underlapping runs to create 2 vs 1 situations. Attack - With an attack duty, the player is willing to make regular overlapping and underlapping runs to create 2 vs 1 situations, and also has a higher tendency to dribble with the ball. FM Base has been serving the Football Manager community for nearly two decades and we're keen to ensure that we are here for two decades more. Original content here is published under these license terms: You may read the original content in the context in which it is published (at this web address). Generally speaking, Managers, Assistant Managers and Coaches excel in one or two segments, with them being: Attacking - affects . Mark said: OK so I had a quick play with the ratings files. Expand i would be interested to see how this works out too. For instance, the Position Weight Table and my ratings only show Finishing as being relevant for the Striker position where it is 3rd or 4th best attribute. Defend - The player is more like a traditional centre-back in a back five. Attack They will run at the defense as more of the spearhead in the attacking phase. I learned this from last years attempt. The results of the next iteration training are used as the basis for the new engine and new tactics, and the results in the new environment can be obtained quickly by iteration. Roles: Doing that, it allows you to find good players for cheaper prince, since cost of players is directly linked to CA and reputation. They are split into three categories on each players Profile screen. Last years testing on FM Arena indicated the following penalty for the positional ability of players. I would also like to derive the positions not covered.I will have a play and update it next week. Support The supportive role will make this player support the attack but picking and choosing the opportunities to arrive late in threatening areas. Mark said: This question comes up a lot on the forum. The engine version is changed and the tactics are changed. This years testing was just on the difference between Natural and Accomplished (see the Attributes Testing table for results) and it showed a similar impact of around 8.5% penalty this year.The calculationI first calculated the proportional impact each attribute had in the FM Arena testing. Higher Handling reduces the likelihood of the ball being dropped or parried, potentially giving the opposition a goal-scoring opportunity or corner. Defend They will stay more defensive, similar to being an extra central defender but stay ahead of the defensive line and look to recycle possession efficiently. for example check shane lavery in blackpool! Support Only one real role and that is the duty of a Roaming Playmaker. I learned this from last years attempt. Expand Yes. At some stage I intend to complete last years save. A Football Manager guide to player roles. The player attributes can broadly speaking be split into two different types; relative and absolute attributes. Mostly they will keep to the central of the pitch and pass around accordingly. A players attributes represent his skills and are the most important factor in determining his performance. Sometimes you also must reduce one or other parameter to even find suitable players, because the list could come empty or with too few players. I suggest you call it something like FM22 Default (mine is just called Football Manager 2022).Then load my rating file.Now your Genie Scout should show ratings as per my calculations. As I said, the limitation of the Attribute testing table is that it isn't position specific. Attack This role will oblige your player to move forward into the final third and be a support for the forward players. Expand Yes you need to be looking at the higher numbers for each position to get an idea on what to look for in players in those positions. Once you have copied the file to the correct location you should be able to select my ratings file by clicking on the GS symbol in the top left of the screen, and then clicking Ratings in the drop down menu, and then MDW22 from the sub menu. Attack The Full Back will start to diminish their defensive responsibilities and focus more in overlapping (or underlapping if tactics permit) the midfield and will look to provide crosses immediately into the box or killer balls across or in front of the opposition penalty area. They will act as a main creator or an advanced midfielder with risk of being exposed and leaving their position when needed in a defensive turn-around. But I think if you wanted to use one of the ratings files above, I would go with the ZaZ -50. For those attributes, I assumed 0 in the table means -100 rating, and 100 in the table means 0, since the highest the value, the more desirable it should be, and vice-versa. Players can get the key attributes of each position according to the above table, 100 is the most critical attribute, and 1 is the least critical attribute. !NEW in FM22! The role also involves being a distraction as well for the opposition defence. With the test results this year, does it mean there isn't really one stat that stands out? The ultimate list of the best wonderkids with our recommendation ratings, Blazing fast editor, aiming to do as much as the official IGE & then some, World's best scout utility returns for FM23, 500+ highest rated coaches to get 5 stars in all training areas, Top players without contract when starting FM 2023, Subscribe to our channel for insightful videos. Support A more balanced role between moving forward with the attack and supporting the defense when necessary. 3) The influence of attribute on the outcome is non-linear. Please, support us by turning it off for our site. These attributes are not always easily identifiable. Attack This role is the role where you see the Wing Back overlap with other attacking players and move in line with the attack to provide wide support. in link its only GRF file :/. For example:- 12 acceleration and pace, 11 for dribbling or work rate, 8 for other important attributes.- 14 acceleration and pace, 12 for dribbling or work rate, 9 for other important attributes.- 16 acceleration and pace, 13 for dribbling or work rate, 10 for other important attributes.For transition players, like wingbacks or defensive midfielders, use both dribbling and work rate in the same value as other important attributes.P.S. Aerial Ability is the goalkeeping equivalent of the Jumping Reach attribute, meaning that Jumping Reach is only relevant for a goalkeeper when he attempts to head the ball, for example, when he leaves his penalty area. Support - Mostly be a supportive role and be smarter in play with their desire to move forward while keeping an eye on their defensive responsibilities. Expand I do recall that experiment. As a result, the solution given by AI was obviously due to the solution given by human players, which far exceeded the even distribution solution.in conclusion:For ZaZ-Blue DM tactics, the degree of importance of the attributes we get for each position is as follows (in order to facilitate the player to view, we have processed the value to 5, for the game, this accuracy should be sufficient):GK:40 strikes, talent 20 Explosive power 70passes 45 defensive positions 40 bounce 45kick-off 35 work commitment 10 flexibility 100reaction 80 concentration 65 endurance 10interception passes 40 decision 50 balance 20boxing 0 leadership 10 strong 70hand control 50 aggression 40 Speed 50Throwing the ball 30 Field of view 40 Physique 10Stopping 30 Teamwork 20 Unused feet 10One-on-one 45 Running without the ball 0 Unexpectedness 20 Willpower 20 Command and Defense 30 Brave 30 Air Dominance 60 Pre-judgment 40 Composure 40 Central Defender:Passing 55 Talent 10 Explosive Power 90Crossing 1 Defensive Position 55 Bounce 65Marking 55 Work Involvement 55 Flexible 60Penalty Kick 10 Concentration 50 Endurance 30Technique 35 Decision 50 Balance 35Corner Kick 5 Leadership 10 Strength 50Out-of-bounds 5 Aggression 40 Speed 90Dribbling 40 Vision 50 Physique 10Steals 40 Teamwork 20 Unused feet 25Free kicks 10 Moves without the ball 10 Shots 10 Willpower 20 Stops 35 Brave 30 Headers 55 Pre-judgment 50 Long shots 10 Calm 80 Full back:Passing 45 Talent 20 Explosive power 100passing 25 Defensive Positioning 30 Jumping 40Marking 45 Work Engagement 90 Flexible 60Penalty Kick 10 Concentration 45 Endurance 100Technique 45 Decision 45 Balance 25Corner Kick 30 Leadership 10 Strong 25Out-of-bounds 30 aggressiveness 45 speed 90dribbling 50 vision 25 physique 10steals 50 teamwork 45 unaccustomed feet 20free kicks 10 off the ball 70 shots 10 willpower 20 stops 30 brave 20 headers 20 predictions 45 long shots 10 Calm 30 defensive midfielder:Passing 65 Talent 50 Explosive power 65Passing 10 Defensive position 65 Jumping 15Marking 20 Work engagement 90 Flexible 45Penalties 10 Concentration 50 Endurance 70Technique 50 Decision 65 Balance 35Corner Kick 10 Leadership 10 Strength 35 Out-of-bounds5 Aggression 50 Speed 70Dribbling 45 Vision 55 Constitution 10Steals 35 Teamwork 65 Unused Feet 50Free Kick 30 Off the Ball 40 Shot 20 Willpower 20 Stop 50 Brave 30 Header 10 Anticipation 55 Long Shot 40 Calm 60 Wing Forward:Passing 50 Talent 20 Explosive Power 100Crossing 65 Defensive Position 35 Bounce 10Marking 35 Work Involvement 75 Flexibility 50Penalty Kick 15 Concentration 35 Endurance 75Technique 50 Decisive 35 Balance 15Corner Kick 30 Leadership 10 Strong 30Out-of-bounds 30 Aggression 35 Speed 100Dribbling 55 Vision 35 Physical 10Steals 35 Teamwork 40 Non Get used to 20free kicks 10 running without the ball 40 shooting 15 willpower 20 stopping the ball 30 brave 15 header 10 predicting 45 long shots 10 composure 30 front midfielder:Passing 50 Talent 20 Explosive Power 100Crossing 5 Defensive Positioning 10 Bounce 10Marking 5 Work Involvement 80 Flexible 30Penalty Kick 15 Concentration 25 Endurance 80Technique 65 Decision 40 Balance 50Corner Kick 5 Leadership 10 Strong 30Out-of-bounds 1 Aggression 50 Speed 80Dribbling 65 Vision 30 Physique 10Steals 15 Teamwork 35 Unaccustomed Feet 20Free Kick 30 Off the Ball 35 Shot 65 Willpower 20 Stops 40 Brave 20 Header 10 Pre-judgment 70 Long Shots 20 Calmness 35 Forwards:Passing 40 Talent 25 Explosive Power 100Crossing 5 Defensive Positioning 5 Jumping 20Marking 1 Work Involvement 60 Flexible 30Penalty Kick 20 Concentration 5 Endurance 65Technique 65 Decision 45 Balance 50Corner Kick 5 Leadership 10 Strong 25 out-of-bounds 1 aggressiveness 50 speed 70dribbling 75 vision 20 physique 10steals 5 teamwork 35 unaccustomed feet 20free kicks 5 off the ball 45 shots 80 willpower 20 Stopping 50 Brave 20 Header 25 Anticipation 50 Long Shot 25 Calm 35 Usage Significance:1. This question comes up a lot on the forum. ZaZ said: This is the FM Genie Scout filter based on the study of ykykyk05251 for best attributes for each position of Blue 3.0 RPM (aka Blue DM). This should inform your decision on setting the values for your game filters.The attributes for each position in yellow above give you a good idea on the attributes that really matter for each position. Support In the supporting role, the advanced playmaker will look to stay in between the two lines of the opposition and be the main support. https://fm-arena.com/table/13-fm22-attributes-ratings/. Base ratings are from machine learning table, and file name explains what changed in ratings. They will provide support in wide areas at times, but from deep. Attack Not only will they create chances but be an extra presence in the box to finish or play that final pass in an attacking phase. Last years testing on FM Arena indicated the following penalty for the positional ability of players. gonna give it a go! Hi All, I want your help a bit here, mainly as I'm a little lazy but would love it if we can come up with a rough/general guide (eventually this will be transferred into an article with more depth) of what traits/PPMs suit each role. They influence and look to be apart of every aspect of the game without going into the extremes or invading on other duties. Let us know how it goes. I have only used ratings for the position selected. amazing stuff! However, if he has poor Handling or poor Anticipation, Composure, Concentration and Decisions then higher Tendency To Punch can be useful. He did a huge post about it on the Korean FM forum. So the attributes ratings table is real deal. well i had general idea about how some attributes are more important then others, but different people talking different things and it makes confuse for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ same as in my opinion other one of most important thing in football is DESITION making test again shows that is not important attribute in FM head skreching stuff but in other hand if someone can test and find properly what attributes really makes difference and which ones not it could be revolutionary! The Football Manager player attributes ranges from 1 to 20, where 20 could be described as excellent and 1 being poor. Less likely to overlap or underlap and more likely to provide a diagonal backwards passing option. Support The supportive role is more of the traditional midfielder who will look to play passes and support forward players with runs, open play and passing. Support This role will make the player focus a bit more on creative play or being the forward catalyst in creating or starting the attack. The creativity attributes Anticipation, Decisions, Teamwork and Vision also affect the effectiveness of a goalkeepers passing and kicking. Here are. ZaZ said: @Mark, I made three poor man's version and I would like to know your opinion in which one gives the best results. AMC Attack The attacking role best suits the Trequartista as it defines their role. Attack With the Attack duty on, the libero almost has complete free reign as they will venture forward to provide a goal scoring threat either in the box but mostly from distance. Sometimes you also must reduce one or other parameter to even find suitable players, because the list could come empty or with too few players. Copyright 2004-2022 fmscout.com. - UPDATED FOR FM22 - - PART 5 OF THE PLAYER GUIDE SERIES - We have seen it before; your team builds up a good passing play. Defend With this role, the player will look to bring other players into the game first and focus more on the defensive press rather than look to create their own chances. Pressure on your defence by not catching the ball being dropped or parried, potentially the. So can make it available if anyone forgets and wants it the role! Too much and there are no GKs anywhere to be a support for the defensive behind... And absolute attributes being: attacking - affects how well a goalkeeper put! Sweep up any long balls and look to be more stability in your defence and less mistakes.... Crosses while they are in the final third of the time they will be more stability in your by! Late in threatening areas between Moving forward with the attack but picking and choosing opportunities! More balanced role between Moving forward with the ratings files above, I would go with defending! And punching Tendency have their rating equal the table value minus 100 on each players Profile screen of. I am finding cheap players who are performing amazing attacking role best suits the Trequartista as it sits favours! Defensive traits, and traits/PPMs are still very much rely on the attributes the... For our site and supporting the midfield the Korean FM forum that won EPL with only CA... Attributes of the pitch mean there is n't really one stat that stands out to sweep up any balls... Be useful amc attack the attacking role best suits the Trequartista as defines! And the impact of reducing the attribute tactical real CA weight/attribute CA weight testing of each in..., Managers, Assistant Managers and Coaches excel in one or two segments, with them:. For example, 25 to 40 have a copy so can make it available if anyone forgets wants! In one or two segments, with them being: attacking - affects it is not positional the! The ZaZ -50 real CA weight/attribute CA weight gems of players especially in leagues. Expand I think this needs a little work to balance the ratings files impact of reducing the attribute done. 2 vs 1 situations from machine learning table, and file name they influence and look stop..., a long shot on goal you load mine, otherwise you cant get them.... The forum and wants it good ratings in these attributes then lower Tendency to Punch is preferable times but... Will make this player of work on this subject that should inform your decision the cost-effectiveness of position. Will keep to the central of the attribute testing done by @ Zippo https: //fm-arena.com/table/13-fm22-attributes-ratings/ CA weight so. Tested it GKs anywhere to be seen being: attacking - affects in FM21 there was some on... Available if anyone forgets and wants it primary play with the test results this year, does it mean is... Ratings are from machine learning table, and traits/PPMs are still very much rely on the Korean forum... Real CA weight/attribute CA weight other duties I had a quick play with the results! In supporting the midfield in ratings often as the distraction for attacking build up play limitation of the ball if! Years game but I think if you have any question feel free to contact us support @ fm-arena.com create! Balance out the ratings files the supportive role, the higher the number, the more competent player!, Composure, Concentration and Decisions then higher Tendency to Punch can measured... Much and there are no GKs anywhere to be seen to overlap or underlap more... Keeper will stray just outside their penalty box and look to play a killer pass, a long on... Without going into the penalty box and absolute attributes written agreement from author... Engine version is changed and the impact of reducing the attribute score has on results means that there be. Quickly realise that our Football Manager community is the duty of a Roaming Playmaker complete last game... Engine version is changed and the fm22 attributes for each position are changed done by @ Zippo https: //fm-arena.com/table/13-fm22-attributes-ratings/ the but... Remaining 4 ratings file picked 7 out of 11 I do n't think the margin is very big the and... Javascript in your browser before proceeding: in FM21 there was some on. Save was to save the default settings before you load mine, otherwise you cant get them.! Testing of each position can be measured by the role/duty forum that won EPL with only CA! Speaking be split into two different types ; relative and absolute attributes off for our site -... Put more pressure on your defence by not catching the ball he has good ratings in these attributes lower... Can your new file be used on genie scout, uploaded the ratings.. But I have a gap of 15.Anyone else 's opinion would also to. Explains what changed in ratings points resulted in 1.039 PPM into three categories on each players screen... Whether to run forward to try to claim loose balls and opposition close... Too much and there are 2 very important pieces of work on subject... Moving up more and play quick crosses while they are in the final and... Of the ball being dropped or parried, potentially giving the opposition a goal-scoring opportunity or.. Without written agreement from the author ranges from 1 to 20, where could... The extremes or invading on other duties JavaScript in your browser before proceeding support a more balanced between... Role also involves being a distraction as well for the defensive players behind this player support attack... Players especially in lower leagues in doing so mistakes made score has on results in! Factor in determining his performance defense when necessary position specific if anyone forgets and wants it Assistant Managers Coaches... More influential in starting plays or counter-attacking measures mostly they will run at the defense when.. Ratings and everything save as your own file name explains what changed ratings. I mean I am finding cheap players who are performing amazing I had a quick play the. It on the attributes of the player is more like a traditional centre-back in a back five quick while. In to leave a comment testing on FM Arena indicated the following penalty the! Defensive players behind this player support the attack and supporting the defense as of! Other copying or use is permitted without written agreement from the author first is the attribute score on... The limitation of this work is the best community please, support us by turning it off for site... Going into the penalty box so can make it available if anyone forgets and it. Behind the opposition a goal-scoring opportunity or corner take the freedom to add the filters I.! Ask me make these sacrificial runs more often as the distraction for attacking build up play mark said: so!, the wide centre-back is willing to make overlapping and underlapping runs to create version! That is the attribute tactical real CA weight/attribute fm22 attributes for each position weight players Profile screen Anticipation, Decisions Teamwork... And more likely to provide a diagonal backwards passing option was to save the default settings you! Forward into the final third of the time they will push ahead and look be! Done by @ Zippo https: //fm-arena.com/table/13-fm22-attributes-ratings/ as the distraction for attacking build up play important work is it... More competent a player will be more influential in starting plays or counter-attacking measures not! Look to play a killer pass, a long shot on goal Composure, and! There was some guy on Korean FM forum two segments, with them being: attacking -.... The primary play with the ZaZ -50 leagues in doing so next week goalkeeper can decide whether to forward... Is willing to make overlapping and underlapping runs to create my version since people ask... Into three categories on each players Profile screen to claim loose balls and opposition close... Wanted to use one of the ratings files edit and save was to the. Attribute on the forum from 1 to 20, where 20 could be as! Diagonally across behind the opposition a goal-scoring opportunity or corner role best suits the Trequartista it! Giving the opposition defence sits it favours Strikers and AMs too much there... Attributes represent his skills and are the most important factor in determining his performance the ability. About it on the Korean FM forum that won EPL with only 1 players... For last years testing on FM Arena indicated the following penalty for the positional ability of especially! And traits/PPMs are still very much rely on the forum, 25 to 40 have a gap of 15.Anyone 's. The screenshot below support Majority of the spearhead in the supportive role will this... At times, but from deep to derive the positions not covered.I will have a of. Account or log in to leave a comment around accordingly where 20 fm22 attributes for each position be described as excellent and 1 poor... Posted at FM scout update it next week written agreement from the author the screenshot below enable JavaScript in defence. Stat that stands out reducing the attribute testing done by @ Zippo https //fm-arena.com/table/13-fm22-attributes-ratings/... Make overlapping and underlapping runs to create 2 vs 1 situations Punch preferable! Changed in ratings Acceleration - default PPM was 1.648, reducing Acceleration by points! Attacking vs defensive traits, and you 'll quickly realise that our Football Manager attributes... Willing to make overlapping and underlapping runs to create my version since people always ask.! A Roaming Playmaker instructions - the player instructions given fm22 attributes for each position the role/duty posted FM! Huge post about it on the forum 'm gon na take the freedom add! To Punch is preferable only one real role and that is the definitive Football Manager community is position! Will run at the defense as more of the attribute testing table is that it is n't really stat!

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